Heavy Iron Studios
Robert'sTitle: Principal Aritst, Enviromental art level lead
WALL-E is a gaming experience for Xbox 360, Wii, PlayStation 2 & 3, Nintendo DS, P C. Based off of the 2008 Film Wall-E.
Robert was the Environment level lead for all of Eve's Flying levels. He was responsible for maintaing the feature quality look, while optomisizing 3D models and textures so they could play “real time” on multiple gaming platforms. Using Proprietary Studio Game Engine, Maya, Photoshop, and multipal 3D art and mesh enhancing tools, He was able to embelish lowpoly meshes and texures to maintain Pixar’s high visual stantards.
Robert was also instrumental in lighting, compositing, and uprezing srufaces for the national Wall-E Wii Vignette commercial.