Robert Rose Art Director / Sr. Environmental Artist / Character Artist
With over a decade of experience, Robert has worked for multiple high profile clients including; Disney Interactive/Mobile, Nickelodeon, DreamWorks, Universal Pictures, Paramount Pictures, Walt Disney Pictures, just to name a few. Through this journey, Robert has cultivated many friendships and he has been a mentor to many. Robert fully understands the value that recognition and praise can produce in one’s development and has seen these values work in the lives of others. He has taken pride in the advancement of college students that have studied under him and in others he has supervised.
“A creative, artistic, unique approach.”
These were the words Robert heard as his first grade teacher praised him for his art chosen to be on display in the principal’s office. It was possibly then that he gained the fever to create art for the masses. Throughout his education, teachers recognized and encouraged Robert to focus on his exceptional artistic talents. While at Ricks College (BYU Idaho), working towards an associate’s degree in Illustration, Robert was given a coveted position in the college’s art department. He received many awards from school and from student art clubs. Robert desired to continue his higher education so he applied, and was accepted into the prestigious Art Center College of Design, Pasadena. There he learned his skills in Art direction and chose to fill every elective with state-of-the-art computer classes. He had an early vision of how the two fields could merge into the world of computer-generated imagery.
Receiving his BA degree in Advertising Design from Art Center, and fresh out of school, Robert’s talent was recognized by the then young Creative Capers Entertainment. Together, they ventured into the exploding new industry of 3D computer animation. With Robert’s mastery of multiple software packages and his ability to visualize and deliver beautiful art work, he was often used as a one-man production team. As a Developmental Artist and Art Director at Creative Capers, Robert worked on multiple projects at a time, contributing his remarkable talent on four major motion pictures: “101 Dalmatians,” “Mr. Magoo,” “The Tigger Movie,” and “Bounce.” By the end of their eight-year collaboration, Robert had received credits on over thirty gaming titles including; Disney Interactive’s “Lion King Animated Story Book”, “Aladdin Activity Center”, “Mulan Animated Storybook”, “Tarzan Animated Story Book,” “Beauty & the Beast Magical Ballroom,” “Nightmare Ned” and “Who Wants to be a Millionaire”. Robert was also instrumental in the previsualization development and art direction used in 26 episodes of the fully computer generated animated TV series “Sitting Ducks” for Universal.
Recognizing his strong art direction, and project leadership abilities; Robert was next engaged as CG Supervisor for Super 78. There he not only led, but with a hands on approach, added his talents in texturing, lighting and art directing on multiple Film, TV, and Gaming projects. Most notably among them "Awards Night" a 14 minute High Definition 4D experience for the Audubon Nature Institute’s Insectarium, starring the voice talents of Jay Leno, Joan Rivers, and Brad Garrett.
From Super 78, Robert ventured out on his own and was asked to Art Direct the look for the 7th Annual Interactive Achievement Awards. He created an innovative, and sophisticated design package for the event’s live telecast graphics, programs, and print media.
Robert also added his talents to the movie, “Barnyard” from 2004 thru 2006. He was hired as a Lighting Sequence Supervisor, but his versatility and experience in other areas were quickly recognized. He was promoted to Texturing Character Lead where he led a team of texture artists in creating shaders for a huge cast of over 150 characters. There he worked closely with programmers, directors, and shader writers creating an innovative look for the 3D animated motion picture.
In late 2006, Robert joined THQ's Heavy Iron Studios. As an Environmental Art Lead and Principal Artist with Heavy Iron for almost eight years, Robert worked on many successful console and computer games including, Pixar’s “Wall-E” and “Ratatouille,” “SpongeBob’s Truth or Square”, “Family Guy: Back to the Multiverse”, “UFC Personal Trainer,” and DreamWorks “Megamind.” Robert quickly and seamlessly fit in with the talented team of artists and programmers at Heavy Iron. As the Project Art Lead for DreamWorks “Megamind,” Robert contributed his refined skillset in game design, pre-visualization, production scheduling, workflow development, and game prototyping.
In 2012, Disney Interative/Mobile contracted Robert to work as a Senior Artist on an important new game app tied to the Walt Disney Pictures release of “Oz: The Great and Powerful.” Working with a talented team of Artists and Programmers, Robert significantly contributed to the project by creating multiple and technically complex tiling environments for the Land of Oz. Having both artistic and technical proficiency, Robert also collaborated regularly with his colleagues to develop effective app game design, game optimization, and customization for multiple iOS & Android platforms. The end result was the highly successful “Temple Run OZ,” which quickly shot up to the #1 mobile game app position and retained #1 status for several weeks.
Robert retains the desire for personal hands on experience in the advancing industry of 3D animation. His eagerness to learn and improve has continued to advance his unique ability to translate technical computer processes into true art.